Designing for conversational interfaces represents a big shift in the way we are used to thinking about interaction. Chatbots have less signifiers and affordances than websites and apps – which means words have to work harder to deliver clarity, cohesion and utility for the user. It is a change of paradigm that requires designers to re-wire their brain, their deliverables and their design process to create successful bot experiences.
Es gibt auch Chatbots, die gar nicht erst versuchen, wie ein menschlicher Chatter zu wirken (daher keine Chatterbots), sondern ähnlich wie IRC-Dienste nur auf spezielle Befehle reagieren. Sie können als Schnittstelle zu Diensten außerhalb des Chats dienen, oder auch Funktionen nur innerhalb ihres Chatraums anbieten, z. B. neu hinzugekommene Chatter mit dem Witz des Tages begrüßen.

When we open our news feed and find out about yet another AI breakthrough—IBM Watson, driverless cars, AlphaGo — the notion of TODA may feel decidedly anti-climatic. The reality is that the current AI is not quite 100% turnkey-ready for TODA. This will soon change due to two key factors: 1) businesses want it, and 2) businesses have abundant data, the fuel that the current state-of-the-art machine learning techniques need to make AI work.
Training a chatbot happens at much faster and larger scale than you teach a human. Humans Customer Service Representatives are given manuals and have them read it and understand. While the Customer Support Chatbot is fed with thousands of conversation logs and from those logs, the chatbot is able to understand what type of question requires what type of answers.
NanoRep is a customer service bot that guides customers throughout their entire journey. It handles any issues that may arise no matter if a customer wants to book a flight or track an order. NanoRep isn’t limited to predefined scripts, unlike many other customer service chatbots. And it delivers context-based answers. Its Contextual-Answers solution lets the chatbot provide real-time responses based on:

Note — If the plan is to build the sample conversations from the scratch, then one recommended way is to use an approach called interactive learning. We will not go into the details of the interactive learning here, but to put it in simple terms and as the name suggests, it is a user interface application that will prompt the user to input the user request and then the dialogue manager model will come up with its top choices for predicting the best next_action, prompting the user again to confirm on its priority of learned choices. The model uses this feedback to refine its predictions for next time (This is like a reinforcement learning technique wherein the model is rewarded for its correct predictions).
Closed domain chatbots focus on a specific knowledge domain, and these bots may fail to answer questions in other knowledge domains. For example, a restaurant booking conversational bot will be able to take your reservation, but may not respond to a question about the price of an air ticket. A user could hypothetically attempt to take the conversation elsewhere, however, closed domain chatbots are not required, nor often programmed to handle such cases.
The term "ChatterBot" was originally coined by Michael Mauldin (creator of the first Verbot, Julia) in 1994 to describe these conversational programs.[2] Today, most chatbots are accessed via virtual assistants such as Google Assistant and Amazon Alexa, via messaging apps such as Facebook Messenger or WeChat, or via individual organizations' apps and websites.[3][4] Chatbots can be classified into usage categories such as conversational commerce (e-commerce via chat), analytics, communication, customer support, design, developer tools, education, entertainment, finance, food, games, health, HR, marketing, news, personal, productivity, shopping, social, sports, travel and utilities.[5]